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 Piercing the Darkness: Miracle Eye Universe reference topic

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Vir

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PostSubject: Piercing the Darkness: Miracle Eye Universe reference topic   Mon Nov 04, 2013 6:29 pm

"50 years ago, a good friend of mine approached me with an idea. Even back then, there was the existence of certain depraved individuals and organizations who posed a definite threat to the life, liberty, and happiness of people all over the globe. Now, time and time again, certain other individuals, heroes, had risen up and fought against these threats. Fought, and bled, and in some cases, died, so that their mad plans would not come to fruition. Though brave and admirable, it bothered me, as it bothered my friend, that these heroes always ended up fighting alone, while the enemy often had at their disposal access to vast reserves of manpower, equipment, and resources.

Now, my friend's idea was this: If heroes could solve such problems with just the clothes on their back and the Pokemon by their side, how much more could they accomplish, could they reach, if they had access to more and better resources? Why not establish an organization dedicated to solving problems big or small, while upholding the ideals of life, liberty, and happiness and at the same time molding heroes along the way?

Sad to say, while my friend's vision was an excellent one, at the time we had neither the resources nor the ability to establish such an organization. It, like many other dreams, became shelved and momentarily forgotten in favor of other, more immediate concerns.

15 years later, the Darkness began.

It has been covered in many other writings and discourses, but I feel that it bears repeating here. The phenomenon known as the Darkness did not come all at once. It started subtly, insidiously, with one seemingly random accident at a time. My friend and I, both young trainers at the time, became privy to several such incidents during our respective careers. But it was only when the Darkness spilled over into the public eye with what is now commonly known as the "Seafoam Islands Incident", that both my friend and I realized the magnitude of the threat the Darkness posed.

Both of us were present at the "Seafoam Islands Incident", fighting alongside many of our comrades against the Darkness. By the time it was over, my friend had lost a hand and I an eye, but we were both alive. A good many of our friends were not so lucky.

Standing in the ruined aftermath, it occurred to me that my friend's idea, from so many years before, could have saved so many lives. Going into that fight, we all were disorganized, under-equipped, and ill-prepared - something that could have been prevented had we gone through with my friends' idea.

Five years later, through the help of many of our friends and allies, the Miracle Eye Agency was born. Named after the Move that allows a Psychic Type to pierce through a Dark Type's immunity, Miracle Eye Agency is an organization with a global reach and scope, with the ability to respond and resolve any problem at any threat level. Our war with the Darkness had taught us that no incident, no matter how seemingly insignificant, should be considered as irrelevant.

Big or small, mundane or weird, normal or abnormal, no matter your problem, we can fix it. We are the Eyes that pierce through the gloom of an ever-darkening world. We Are Miracle Eye."

-Excerpt from speech of Victor Rage, Miracle Eye Agency Director


The Miracle Eye universe is my own version of the Pokemon world. Set almost half a century after the current Pokemon timeline, it's a darker and edgier place than the games, manga, or anime. Due to something called "the Darkness", the world has become a much more hostile and dangerous place, forcing a Global League initiative to raise the age requirement for a Trainer license from 10 to 18. Various threats are forever popping up all over the globe, ranging from criminal Teams, villanous Megalomaniacs, insane Cults, Eldritch Abominations, and occasionally a random thief or two. Luckily, the Miracle Eye Agency, a global threat resolution organization, is always on the case.

The universe itself is designed to be played in OSS, or One Shot Scenarios, signifying particular case files handled by Miracle Eye investigators, with certain scenarios changing difficulty levels depending on the rank of the investigators.

Rookie - lowest rank, PC (Player Character) starts at TL0, no Class. To qualify, must be a fully-licensed Trainer, minimum age 23. Salary is at 500G/mo.

Junior Investigator - PC starts at TL1, no Class, access to Lv20 Rentals. To qualify, must be at least TL1, 5 Pokemon caught, 1 Badge. Salary is at 1,000G/mo.

Investigator - PC starts at TL5, at least 1 Basic Class, access to Lv30 Rentals. To qualify, must be at least TL5, 10 Pokemon caught, 2 Badges, at least 1 owned loyal Pokemon Lv25 or higher, completed at least 1 Mission. Investigators are granted their own Miracle Eye Badge. Salary is at 5,000G/mo.

Senior Investigator - PC starts at TL10, at least 1 Basic/Advanced Class, access to Lv40 Rentals. To qualify, must be at least TL10, at least 1 Basic Class, 15 Pokemon caught, 3 Badges, at least 1 owned loyal Pokemon Lv30 or higher, at least 3 Missions Completed. Allowed to carry non-lethal weapons. Salary is at 7,500G/mo.

Junior Operative - PC starts at TL15, at least 2 Classes, access to Lv50 Rentals, and the Miracle Eye Traveler's Card (free pass via SilphAir to any destination region of choice with a major airport, can only be used once a year).  This is the maximum rank for new PCs. To qualify, must be at least TL15, at least 1 Basic Class, 20 Pokemon caught, 4 Badges, at least 1 owned loyal Pokemon Lv40 or higher, at least 4 Missions completed. Salary is at 10,000G/mo.

Operative - To qualify for Operative rank, must be at minimum TL20, at least 2 Classes, at least 30 Pokemon caught, at least 5 Badges, at least 1 owned loyal Pokemon Lv50 or higher, at least 5 Missions completed. Operatives have access to Lv60 Rentals. Operatives are also granted their personal Miracle Eye GEAR and a Miracle Eye Silver Traveler's Card (Similar to Traveler's Card, but can be used twice a year). Salary is at 20,000G/mo.

Senior Operative - To qualify for Senior Operative rank, must be at minimum TL25, at least 2 Classes, at least 40 Pokemon caught, at least 6 Badges, at least 6 Missions completed, at least 3 Pokemon Lv50 or higher. Senior Operatives have access to Lv70 Rentals. Senior Operatives are also granted their personal Miracle Eye vehicle (choice of car or motorcycle) and a Miracle Eye Gold Traveler's Card (Similar to Traveler's Card, but can be used four times a year). Salary is at 50,000G/mo.

Agent - To qualify for Agent rank, must be at minimum TL30, at least 3 Classes, at least 50 Pokemon caught, at least 8 Badges, at least 7 Missions completed, at least 6 Pokemon at Lv50 or higher. Agents have access to Lv 80 Rentals. Agents are also granted a Miracle Eye GEAR SuPer, Miracle Eye Platinum Traveler's Card (similar to Traveler's Card, can be used once a month), access to the Miracle Eye Jump System (global teleportation network, can only be used 4x a year due to physical strain), and permission to board the Miracle Eye Citadel (floating helicarrier). Agents are also allowed to carry lethal weapons. Salary is at 100,000G/mo.

I will add to this topic as I develop the Miracle Eye universe more and more, so check back often.

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PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Tue Nov 05, 2013 10:55 am

~~~~~~0~~~~~~
Bert's OSS

Case Files: Official missions issued out by the Miracle Eye Agency to its members.

CF1 - Mystery of Starlight Town: missing people at an isolated mining town [Darkness]
CF2 - Cursed Cruise: security detail onboard a luxury ocean liner [Villain]
CF3 - Unexpected Events at the Museum: weird things at a museum must be investigated [Darkness]
CF4 - House in the Woods: man wants his recently-inherited mansion in the woods "checked out" [Darkness]
CF5 - Adventures at 20,000 Feet: Underwater escapades! [Villain OR Ancient OR Darkness]
CF6 - Secret of the Lost Valley: hidden location in the middle of the jungle must be explored [Ancient]
CF7 - Beware the White Mask: investigate mysterious happenings at a Pokemon Academy [Darkness]
CF8 - Special Delivery: play courier for a mysterious client [Simple]
CF9 - Eye of the Taiga: visit a research base at the far north [Villain]
CF10 - Hunt for Pink February: find a notorious runaway [Simple]
CF11a - From the Halls of Montezuma: find clues in a ruined jungle temple... [Ancient]
CF11b - To the Shores of Tripoli: ... to solve a South Pacific island mystery [Ancient]
CF12 - Catch That Pidgeot: intercept an important message [Simple]
CF13 - Under the Sleeping Sands: excavate an ancient city in the desert [Ancient]
CF14 - Urban Heroes: save a city from a dangerous threat [Villain]
CF15 - Grab Your Torch and Pitchforks: monster attacks in a backwater town [Ancient]
CF16 - Bring Back Bobo: find a missing pet [Simple]
CF17 - We Can't Get Out: Escape! [Villain]
CF18 - Final Countdown: A scavenger hunt... the deadly kind [Villain]
CF19 - City Sewer Hunters: clean out a city's sewers of vermin both literal and criminal [Villain]
CF20 - Meteorological Mystery: fix some seriously screwy weather patterns [Simple]
CF21 - Hedge Trimming: do a little gardening (grass) [Infestation]
CF22 - Deep Mining: do a little digging (rock, steel) [Infestation]
CF23 - Net Dragging: do a little fishing (water, ice) [Infestation]
CF24 - Dust Clearing: do a little sweeping (ground) [Infestation]
CF25 - Spring Cleaning: do a little pest control (bug, poison, normal) [Infestation]
CF26 - Ouija Boarding: do a little exorcising (ghost, dark, psychic) [Infestation]
CF27 - Fire Fighting: do a little dousing (fire) [Infestation]
CF28 - Skull Cracking: do a little brawling (fighting, dragon) [Infestation]
CF29 - Spark Shorting: do a little grounding (electric) [Infestation]
CF30 - Home Invading: do a little nest removal (flying, bug, dragon) [Infestation]
CF31 - Control, Shift, Delete: stop the evil plans of a deranged megalomaniac (Operative Rank only) [Villain]
CF32 - Dark Fusion: stop the hideous experiments of a mad scientist (Operative Rank only) [Villain]
CF33 - Bad Moon Landing: shenanigans at a lunar base (Agent Rank only) [Legend]
CF34 - What Dreams May Come: shenanigans at the Dream World (Agent Rank only)  [Legend]
CF35 - Shuffle off this Mortal Coil: shenanigans at the Reverse World (Agent Rank only)  [Legend]
CF36 - Let's Do the Time Warp Again: time-traveling hijinks with Celebi and Dialga (Agent Rank only)  [Legend]


Quests: Triggered by fulfilling a specific set of requirements. Cannot be part of backstory, or non-active growth. Must be activated during play. Has 4 Types: Mastery, Deity, Artifact, and Power. PC can only have one Mastery Quest active at any one time, but can have multiple Deity, Artifact, and Power Quests active simultaneously. [Mastery]

Q1 - Yah Fin Suleyk Do Faan Dovah: Chosen One, Dragon Ace, at least TL30, at least 1 Lv50 Dragon-type Pokemon of Loyalty 3 or higher[Mastery]
Q2 - Inner Flames: Chosen One, Fire Ace/Fire Breather, at least TL30, at least 1 Lv50 Fire-type Pokemon of Loyalty 3 or higher[Mastery]
Q3 - Ebb and Flow: Chosen One, Water Ace/Rain Waker, at least TL30, at least 1 Lv50 Water-type Pokemon of Loyalty 3 or higher[Mastery]
Q4 - Stormbringer: Chosen One, Electric Ace/Air Adept, at least TL30, at least 1 Lv50 Electric-type Pokemon of Loyalty 3 or higher[Mastery]
Q5 - Unbreakable: Chosen One, Rock Ace/Earthshaker, at least TL30, at least 1 Lv50 Rock-type Pokemon of Loyalty 3 or higher[Mastery]
Q6 - Beneath Our Feet: Chosen One, Ground Ace/Earthshaker, at least TL30, at least 1 Lv50 Ground-type Pokemon of Loyalty 3 or higher[Mastery]
Q7 - Frozen Throne: Chosen One, Ice Ace/Rain Waker, at least TL30, at least 1 Lv50 Ice-type Pokemon of Loyalty 3 or higher[Mastery]
Q8 - Temple of the All-Seeing Eye: Chosen One, Psychic Ace/Clairsentient, at least TL30, at least 1 Lv50 Psychic-type Pokemon of Loyalty 3 or higher[Mastery]
Q9 - Tomb of Pariah Dark: Chosen One, Ghost Ace/Hex Maniac/Shaman, at least TL30, at least 1 Lv50 Ghost-type Pokemon of Loyalty 3 or higher[Mastery]
Q10 - Black Mausoleum: Chosen One, Dark Ace, at least TL30, at least 1 Lv50 Dark-type Pokemon of Loyalty 3 or higher[Mastery]
Q11 - World Tree: Chosen One, Grass Ace/Earthshaker/Botanist, at least TL30, at least 1 Lv50 Grass-type Pokemon of Loyalty 3 or higher[Mastery]
Q12 - Blackwater Bog: Chosen One, Poison Ace/Ninja, at least TL30, at least 1 Lv50 Poison-type Pokemon of Loyalty 3 or higher[Mastery]
Q13 - Power of the Swarm: Chosen One, Bug Ace, at least TL30, at least 1 Lv50 Bug-type Pokemon of Loyalty 3 or higher[Mastery]
Q14 - Inner Peace: Chosen One, Fighting Ace/Black Belt, at least TL30, at least 1 Lv50 Fighting-type Pokemon of Loyalty 3 or higher[Mastery]
Q15 - Tower of Anemoi: Chosen One, Flying Ace/Air Adept, at least TL30, at least 1 Lv50 Flying-type Pokemon of Loyalty 3 or higher[Mastery]
Q16 - Tempering: Chosen One, Steel Ace, at least TL30, at least 1 Lv50 Steel-type Pokemon of Loyalty 3 or higher[Mastery]
Q17 - Weight of the World: Chosen One, Normal Ace, at least TL30, at least 1 Lv50 Normal-type Pokemon of Loyalty 3 or higher[Mastery]
Q18 - Hand of God: Chosen One, survived a near-fatal hit, at least TL20[Power]
Q19 - Holy Light: Chosen One, possess at least 3 Holy Artifacts, at least TL25[Artifact]
Q20 - Shadow Dark: Chosen One, possess at least 3 Dark Artifacts, at least TL25[Artifact]
Q21 - Children of the Night-Path of Blood: Become Infected with Vampirism, at least TL25, CON 20, INT 15[Power]
Q22 - Children of the Night-Path of Beast: Become Infected with Lycanthropy, at least TL25, CON 20, WIS 15[Power]
Q23 - That Blasphemous Tome: Chosen One, in possession of Necronomicon Ex Mortis, at least TL25, INT or WIS 20[Artifact]
Q24 - Kanzen Saimin: Chosen One, at least TL30, CHA50 [Power]
Q25 - The 10 Rings of Power: Find at least 1 Ring of Power [Artifact]
Q26 - Radioactive Spinaraks: Chosen One, at least TL30, DEX50[Power]
Q27 - The Oldest and Strongest Emotion:Encounter and defeat an eldritch horror[Power]
Q28 - This Place is Wrong: Enter Glitch City[Power]
Q29 - The Oldest and Strongest Kind of Fear: Own all 28 Types of Unown. [Deity]
Q30 - The Bird of Blizzards - Articuno:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q31 - The Bird of Storms - Zapdos:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q32 - The Bird of Flames - Moltres:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q33 - The Beast of Fire - Entei:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q34 - The Beast of Lightning - Raikou:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q35 - The Beast of Water - Suicune:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q36 - The Titan of Rock - Regirock:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q37 - The Titan of Steel - Registeel:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q38 - The Titan of Ice - Regice:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q39 - The Guardians of Time - Celebi:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q40 - The Wishmaker - Jirachi:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q41 - The Sacred Feminine - Latias:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q42 - The Sacred Masculine - Latios:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q43 - The Being of Knowledge - Uxie:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q44 - The Being of Emotion - Mesprit:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q45 - The Being of Willpower - Azelf:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q46 - The Guardians of the Oceans - Manaphy:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q47 - The Child of the Oceans - Phione:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q48 - The Guardians of Nature - Shaymin:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q49 - Sword of Justice: Rock - Terrakion:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q50 - Sword of Justice: Steel - Cobalion:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q51 - Sword of Justice: Grass - Virizion:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q52 - Sword of Justice: Water - Keldeo:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q53 - Raijin - Thundurus:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q54 - Fujin - Tornadus:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q55 - Inari - Landorus:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q56 - The Muse - Meloetta:Chosen One, at least TL30, encountered the Legendary and received a Minor Blessing[Deity]
Q57 - The All-Mother - Mew:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q58 - The Storm's End - Ho-oh:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Completed Q33, 34, and 35.[Deity]
Q59 - The Bringer of Storms - Lugia:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Completed Q30, Q31, and Q32.[Deity]
Q60 - The Primal Master of the Lands - Groudon:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q61 - The Primal Master of the Seas - Kyogre:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q62 - The Primal Master of the Skies - Rayquaza:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Completed Q60 and Q61[Deity]
Q63 - Queen of Dreams - Cresselia:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q64 - King of Nightmares - Darkrai:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q65 - The Demons Below - Heatran:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Completed Q43, Q44, and Q45.[Deity]
Q66 - The King of Titans - Regigigas:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Complete Q36, Q37, and Q38.[Deity]
Q67 - Victory Embodied - Victini::Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q68 - Yang of Truth - Reshiram:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q69 - Yin of Ideals - Zekrom:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q70 - Wuji - Kyurem:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Complete Q68 and Q69.[Deity]
Q71 - Bringer of Life - Xerneas:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q72 - Bringer of Death - Yveltal:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing[Deity]
Q73 - Bringer of Order - Zygarde:Chosen One, at least TL40, encountered the Legendary and received a Minor Blessing, Complete Q71 andQ72.[Deity]
Q74 - Lord of Time - Dialga: Encounter a temporal anomaly.[Deity]
Q75 - Lord of Space - Palkia: Encounter a spatial anomaly.[Deity]
Q76 - Lord of Death - Giratina: Die once.[Deity]
Q77 - Lord of All Creation - Arceus. Complete Q74, Q75, and Q76 OR do something the GM finds worthy enough to trigger an encounter with Arceus[Deity]

~~~~~~0~~~~~~
Andrew's OSS Case Files

Death Zone
The Safari Zones are nature preserves which are paradise for select pokemon. However, at the Hoenn Safari Zone, several pokemon have started to die due to mysterious reasons. To aid the local rangers, the administration of the park has employed the services of the Miracle Eye Group to find and stop the cause.[Villain]

Trouble with the Magnet Train
The magnet train is one of the most efficient way to get from Johto to Kanto. During a particular trip, the emergency system of the tunnel near Saffron City triggered on its own, trapping the train and its passengers inside. A malfunction in the communications relay leaves the operators and the stations with no information. The Miracle Eye team has been hired to seek why the emergency system was triggered and resolve the problem. [Villain]

Night of the Living Pokemon
Lavender town, the town where pokemon are laid to rest. The air of this solemn settlement has taken a horrific turn as a string of unusual pokemon related attacks have occurred. The local police have tried to contain the event but was unsuccessful. It is now up to the Miracle Eye team to solve this problem once and for all.[Villain]

A Storm's A-Brewin'
A freak storm suddenly appears from at Cianwood City, creating waves and winds that could potentially destroy it. The strange thing is, based on the local weather station and Hoenn Weather Institute, there shouldn't be one as no anomaly as been detected that would have developed into a storm. People fear that some mysterious power might be causing the storm.[Legend]

Search over the High Seas
For months now, some boats and planes that move over a specific point on the seas near Castelia City never reached their destination. When the locals investigated it, the area is covered with a thick fog. Fearing for their lives, they did not enter the area and called it the Demon's Gate. Now the fog bank is expanding and more vessels have been lost. The city has asked Miracle Eye to investigate the the so-called "Demon's Gate".[Villain]

Do the Rustboro Shake!
A series of quakes have started to occur in Rustboro; the epicenter cannot be determined. Several sinkholes started to appear in the town and buildings around the city are crumbling down over the citizens.[Villain]

Love Never Dies

A mysterious sailor has asked you to deliver a package to a certain house in Slateport City. [Simple]

Pokemon Plague
A horde of pokemon has begun an attack of Pewter City for an unknown reason. The city government has tried so many times to drive the pokemon away and succeeded. However, the victory is always short-lived as the horde would come back a few days later with much more ferocity.[Villain]

Last Night of Fun
A town near Nimbasa City, Unova is celebrating its town's foundation celebration with a huge event that lasted from the start of the day to the end of the day. Everyone in town was having fun. COme the next morning, the whole population of the town disappeared without a trace. The Miracle Eye investigators are dispatched to find the cause of the disappearances.[Darkness]

~~~~~~0~~~~~~
Niccolo's OSS Case Files

Forest of Madness - Investigate the mysterious disappearances north of Conder Town. [Darkness]


~~~~~~0~~~~~~
Zen's OSS Case Files

Ode to Joy
In a top-secret facility for training the Nurses, some of the Joys are evolving.

109
The master of the Trick Mansion is trapped within his own labyrinth. His butler managed to escape, but from what?

~~~~~~0~~~~~~



*Note: Case names highlighted in gold indicate OSS that have been played already. Case names highlighted in orange are on-going.

Mission Types:
Darkness - the mission's primary antagonists are evil elements not native to the Pokemon world. Magic (often bad) is usually involved. Contains horrors like zombies, vampires, werewolves, and eldritch abominations. Darkness missions are usually high risk and high reward. Rewards list include Pokemon, Artifacts, Held Items, and TMs.

Villain - the mission's primary antagonists are humans with evil intents. Contains nefarious teams, evil organizations, and megalomaniacal madmen. Villain missions are medium to high risk, with medium to high reward. Rewards list include Pokemon, Held Items, TMs, Items, HMs, and Cash.

Simple - the mission is usually easy and straightforward. Difficulties are often due to natural disasters or wild Pokemon. Courier, lost-and-found, and errand missions fall into this category. Simple missions are low risk, and low reward. Rewards include Items, TMs, and Cash.

Infestation - a variation of Simple, Infestation missions involve clearing out locations that have become filled with an unusual amount of a particular type of Pokemon. Good for trainers looking to catch Pokemon of a particular type. Usually low risk. Rewards include Pokemon and Items.

Ancient - the mission involves lost, ancient, or prehistoric civilizations, people, culture, and Pokemon. May have at most 2 legendaries participating.  Ancient missions are low to high risk, with equivalent rewards. Rewards include Artifacts, Held Items, and Strong Pokemon.

Legend - the missions involve multiple legendaries participating, and is almost always global in scope, with world-ending penalties for failure. Legend missions are restricted to Agent class, and are extremely high risk, but also extremely high rewards. Rewards include Artifacts, Strong Pokemon, Legendary Blessings, Custom Held Items, and LOTS of Cash.

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PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Tue Nov 12, 2013 2:01 pm

Miracle Eye Universe Factoids

*In-universe, to become a Trainer, you must first fulfill the following requirements:
1. Be at least 18 years old.
2. Acquire Trainer Certification from an accredited Pokemon Trainer School
3. Pass the Regional League Trainer Exam
4. Pay the Trainer Licensing Fee of 5000G.

Upon completion of these requirements, you will be granted a Regional Trainer License, certifying you as an official Pokemon Trainer of your Region. You are also given a Pokedex, a Trainer Device, and a Trainer Card. The Pokedex is region-locked. Your Trainer Device varies per region. Johto and Kanto trainers get a PokeGear, Hoenn Trainers get a PokeNav, Sinnoh Trainers a Poketch, Unova Trainers a C-Gear, and Kalos Trainers a PSS. Newly-licensed Trainers are also encouraged to open a bank account with Aurum International, a worldwide banking institution certified by the Pokemon Global League, for ease in handling transactions such as PokeMart purchases and such.

*List of Accredited Pokemon Trainer Schools
1. Pokemon Technical (Kanto)
2. Dervish Academy for Pokemon Trainers (Johto)
3. Rustboro Trainer's Academy (Hoenn)
4. Jubilife Trainer's College (Sinnoh)
5. Aspertia Academy (Unova)
6. Santalune Trainer's Academy (Kalos)

*Upon reaching Investigator rank, a member of the Miracle Eye Agency can have their Pokedex unlocked.

*Upon reaching Operative rank, a member of the Miracle Eye Agency can choose to download the Miracle Eye Pokemon Databank, which updates their Pokedex with basic information on all known Pokemon. Basic information includes height, weight, diet, habitat, type, and evolution line, if any.

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PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Tue Nov 12, 2013 4:29 pm

Miracle Eye Equipment

The PACK (Prepackaged Adventurer's Companion Kit) - a set of essentials for every Trainer. Given to a Trainer for free upon joining the Miracle Eye Agency. Total value worth 1000G. Includes the following:
1. Trainer's Road Kit (Valued at 300G. Contains a Backpack, Bedroll, 1x1m Tent, Pokeball Belt, Solar-Rechargeable Flashlight, 2x2m Tarp, 5-inch Field Knife, Box of Waterproof Matches)
2. Canteen (Valued at 75G, 2 Liters)
3. Rope (Valued at 50G, 10 meters long, will reliably withstand 100kg of force)
4. Grappling Hook (Valued at 25G, three pronged with a hole in the shaft for rope)
5. 10 packs of Field Rations (Valued at 250G, 1 pack contains 3 rations)
6. Regional and Global Maps (Valued at 100G. Contains individual basic maps of 6 main regions, and global map)
7. Compass (Valued at 50G, with glow-in-the-dark markers)
8. Duct Tape (Valued at 50G, 100ft worth)
9. Handheld Flares (Valued at 100G, 6 pcs, burns for approximately 10 minutes)

The Miracle Eye Badge - Given to those who reach Investigator Rank, the Miracle Eye Badge identifies the holder as a proven, skilled, and trustworthy member of the Miracle Eye Agency and allows the holder to seek assistance from the nearest Miracle Eye Agency office. Under times of great duress and emergency (imminent death, world hanging in the balance, etc.), the holder can activate a micro-button on the back of the badge to immediately Jump the wearer to a holding room onboard the Citadel.

The Miracle Eye GEAR (Global Equipment for Action and Response) - Operatives are Miracle Eye Agency's Elite. They are the first ones in line to act against regional and global threats to peace and safety. With that in mind, the Miracle Eye GEAR was developed and designed to ensure that Operatives can get in and out of any imaginable - or unimaginable - situation. GEAR is composed of some of the latest in cutting-edge communications, survival, and hostiles suppression technology.

For communications, Operatives are given the Miracle Band or MBand for short. A metallic wrist band approximately two and a half-inches wide with functions similar to a smartphone. Contains a built-in LED screen, video call and SMS functions, satellite uplink with a direct link to Miracle Eye Ops Command in the Citadel, voice and video recorder, GPS beacon and tracker, and sync/integration for a Global Pokedex and Trainer Device.

For survival situations, Operatives are given the Pillbox, MiracleMask, and MiracleGlass.
-The Pillbox is a medical support item, a small case made of hard plastic and with multiple compartments. A standard issue Pillbox contains 5 Blood Pills (stimulates and increases the production of RBC and plasma, human use only), 5 Boost Pills (stimulates adrenaline production and speeds reaction time, human use only), 5 FH Pills (Full Heal in pill form, suitable for humans and Pokemon alike), 5 Revival Pills (Revive in pill form, suitable for humans and Pokemon alike), 5 Muscle Paralytics Pills (temporary blocks motor signal receptors in the brain and rendering whoever took the pill conscious but completely immobile, human use only), 5 KO Pills (causes instant unconsciousness, human use only) and 7 Calorie Balls (Suppresses hunger and fulfills a human's daily caloric requirement, 1 pc is good for 1 day, human use only, not recommended for prolonged and repeated use).
-The MiracleMask or MMask is a fitted face mask, useful for filtering toxic gases. It can also be modified for use as a rebreather, granting 10 minutes of breathable oxygen.
-The MiracleGlass, or MGlass are a pair of modified wrap-around goggles. When worn, the polarized lenses block sand, hail, debris, and sparks from getting into the eyes. The MGlass also contain an activatable Heat Vision and Night Vision mode that can remain activated for a total of 15 minutes.

For hostiles suppression, please refer to the Miracle Eye article on Weapons.

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Vir

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Posts : 1436
Join date : 2011-08-02
Age : 27
Location : Kanto

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Cash: 10700

PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Mon Nov 18, 2013 4:16 pm

Miracle Eye Weaponry

Official Miracle Eye policy on weapons is that they must always be used as a last resort. To quote the Director, "Words first. Pokemon second. Fists last." However, in situations where you are forced to resort to armed conflict, the Miracle Eye WAR (Weapons and Armaments Research) Laboratory has got you covered. Please note, however, that only members of Senior Inspector rank or higher are allowed to carry weapons, and only Agent rank members are allowed to use lethal weapons. This is strictly enforced, and any low-ranking member found to be carrying standard issue weapons will be strongly reprimanded.

Non-Lethals
Weapons under this category are meant to incapacitate hostiles and/or threats without killing them. Useful for interrogation targets, belligerent civilians, planned Pokemon captures, and small to medium level criminals. Comes in melee, short range, and long range. For members ranked Senior Inspector and up only. All Melee Non-lethals always leave the target with at least 1 HP. All ranged non-lethals do not deal damage, but status effects instead.
Melee: Sleep Stick (Chance to Sleep on 15-20), Buzz Baton (Chance to Paralyze on 15-20), Pipo Hammer (Flinch on 15-20)
Short Range: Blowgun (Requires Ammunition, AC7, Causes Sleep),Taser Pistol (Battle, AC7, Paralysis for 3 rounds), Boom Pistol (Battle, AC7, Flinch)
Long Range:  Tranquilizer Rifle (Requires Ammunition, AC4, Causes Sleep), Taser Rifle (Battle, AC4, Paralysis for 5 rounds), Boom Rifle (Battle, AC4, Flinch)

Lethals
Weapons under this category are meant and designed to seriously injure, if not kill, their targets. Intended for eldritch monstrosities and non-sentients. Miracle Eye Agency discourages the use of Lethals on humans, Pokemon, and other sentient beings. For Agent-ranked members only. Comes in melee, short-range, and long-range.
Melee: Vibrosaber (1h, x4 on Steel, Critical on 15-20), Megaton Hammer (2h, Use Magnitude on Impact, Requires 20 Str to wield), Venom Cracker (2h, Badly Poisons on Contact, Requires 20 Con to wield)
Short Range: Variant Pistol (1h, AC7, changes type damage depending on stone used, Requires 15 Dex to wield (30 if Dual wielding)), Pain Ray (1h, AC7, Causes Disintegration on Natural 20), Light Bow (2h, AC3, Flinch on 15-20)
Long Range: Sniper Rifle (2h, Set Up, Range 50 Meters, Critical on 15-20), Dragon Bazooka (2h, multiply damage by weight class, ), Trinity Cannon (Battle, requires 2 people and 5 rounds to set up, damage dice is 2d100+50, chance to Burn + Paralyze + Freeze on Natural 20, never misses.)

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Posts : 1436
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Character sheet
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Cash: 10700

PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Wed Nov 27, 2013 11:58 am

Guidelines for Making a New Character

The guidelines for making a new character depends on your chosen Rank. Pick a rank from Rookie to Jr. Operative, and be guided accordingly.

Rookie: Your character is at TL0, Maximum of 1 Pokemon Owned. Pokemon is at Lv10. Pokemon may have up to 1 Egg OR TM OR HM OR Tutor Moves. They may have any mix of Natural Moves up to their Level.

Jr. Investigator: Your Character is at TL1, with 1 Badge of your Choice. You may have up to 5 Owned Pokemon. Each Pokemon may have up to 2 Egg OR TM OR HM OR Tutor Moves. They may have any mix of Natural Moves up to their Level. Their number of Natural Moves at the start may not exceed 4. None of your Pokemon can exceed Lv20.

Investigator: Your Character is at TL5, with 2 Badges of your Choice and 1 Basic Class or Advanced Cross Class. You may have up to 10 Owned Pokemon. Each Pokemon may have up to 3 Egg OR TM OR HM OR Tutor Moves. They may have any mix of Natural Moves up to their Level. Their number of Natural Moves at the start may not exceed 5. None of your Pokemon can exceed Lv30. Your declared Starter may not be lower than level 25.

Sr. Investigator: Your Character is at TL10, with 3 Badges of your Choice and 2 Basic Classes and/or Advanced and/or Cross Class. You may have up to 15 Owned Pokemon. Each Pokemon may have up to 3 Egg OR TM OR HM OR Tutor Moves. They may have any mix of Natural Moves up to their Level. Their number of Natural Moves at the start may not exceed 6. None of your Pokemon can exceed Lv40. Your declared Starter may not be lower than level 30.

Jr. Operative: Your Character is at TL15, with 4 Badges of your Choice and 2 Basic Classes and/or Advanced and/or Cross Class.. You may have up to 20 Owned Pokemon. Each Pokemon may have up to 4 Egg OR TM OR HM OR Tutor Moves. They may have any mix of Natural Moves up to their Level, with a maximum of 7 Natural Moves. None of your Pokemon can exceed Lv50. Your declared Starter may not be lower than level 40.

Additional Rules:
1. Your declared Starter MUST be a non-Legendary, non-Dragon, non-Pseudolegendary Pokemon with a two-stage evolution.
2. If you are making a character, you are not allowed to add a Dragon type, or Pseudo-Legendary pokemon to your team if your chosen Rank is Investigator or lower. You are allowed 1 Dragon-type OR Pseudolegendary if your Rank is Sr. Investigator or Jr. Operative.

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Posts : 1436
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Character sheet
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Cash: 10700

PostSubject: Re: Piercing the Darkness: Miracle Eye Universe reference topic   Sun Mar 26, 2017 12:23 pm

M.E.A. Administrative Personnel and NPCs

M.E.A. Global
Director - Victor "Vic" Rage - 62yo male, tall, somewhat gaunt, pale complexion, short white hair. Obvious robotic implant in place of right eye.
Spoiler:
 
Deputy Director - Citrine "Ms. Orange" Tokiwa - 35yo female, average height, lightly tanned complexion, dark blonde hair.
Spoiler:
 

M.E.A. Regional Directors
Kanto & Johto: Sunneriese "Sunny" Week
Hoenn: Victoria "Vivi" Winstrate
Sinnoh:
Unova:
Kalos:
Alola:

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